

Prevents one status ailment.Įasily chained combo ability for Mog Knights.Įnables shield-wielding, regardless of job. Heals unit's own HP and cures status.įocuses power to improve weapon def. Please note that they represent an estimate percentage, not hard numbers.įull-force attack. The stars are an indication of how quickly that stat will grow when the character levels up. Mog Knight requires one (1) Animist A-Ability. They also learn the Moogle's version of Ultima, Ultima Charge. They are the most physically oriented of the Moogle jobs and as such have the highest atk gain per level-up.

She'd be more worth your time if you got a chance to use her without needed to grind, really.Mog Knights are Moogles (abbreviated Mog) that use swords. EQ: Sword, Knight Sword, Crossbow, Spear, Shield, Helmet, Armor, Clothes. She's not that great out of the box, and built up she's pretty good against only certain opponents. Lets Play Final Fantasy Tactics by Orange Fluffy Sheep - Part 114: Divine. There's barely any time to build her up, and unlike Orlandu she doesn't have overwhelming might to make up for it. But, really, her critical flaw is just that she joins so late. Divine Knight gets Spears and Crossbows for some reason, but you can't use them and Destroy Sword together, and Equip Change taking a turn prevents her from utilizing the best weapon for a situation. Melly is pretty interesting, since she totally wrecks human opponents' shit but is mediocre against monsters. Last automatic special character, joins way too damn late in the game Destroy Sword is useless against monsters and Zodiac demons Equipment selection loses something when only swords and knigntswords work with Destroy Sword, and Equip Change eats turns +That's also ranged and deals decent WP*PA damage HPC: 10 | MPC: 15 | SpC: 100 | PAC: 39 | MAC: 50 | Jump: 3 | Meliadoul automatically joins after Underground cemetery of Limberry Castle. Code: EQ: Sword, Knight Sword, Crossbow, Spear, Shield, Helmet, Armor, Clothes,
